TIME
|
ACTIVITY
|
EQUIPMENT NEEDED
|
BADGE REQUIRMENTS MET
|
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3:45
|
Gathering Activity:
-Exhibits on display
|
||||
4:00
|
Opening Ceremony
-Sing O
Canada
-Opening
Prayer: _____________
-Attendance: ________________
-Welcome/Introduction
|
Attendance
Sheet
|
|||
4:05
|
GAMES:
Helping
Partners
The Snail
|
BUSINESS:
-Special Activities
-Project Review
-Leadership Needs for October
-Date for Investiture
-Questions
|
Balloons
Long
length of rope
|
Brief
Outline of Business
|
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4:15
|
RECOGNITION:
-Photographs
-Cub Bags
and Introduce New Cubs
-Parents
Promise
-Cub Scout Promise
|
Cub Bags
Assignment
Sheets
Photographs
|
|||
4:25
|
CUBMASTERS MINUTE: Cooperation
|
||||
4:27
|
WRAPUP PACK MEETING:
-Handout detailed calendars for upcoming month
-Badge worksheets for at home work
-Scout popcorn sales sheets
-Pertinent information to upcoming activities
INVITE PARENTS TO
STAY IF THEY WISH
|
Calendars
Badge
worksheets
Popcorn
sales information
|
|||
4:30
|
GAME:
Anatomy
|
||||
4:40
|
THEME ACTIVITY:
Compass
Reading and Navigation
|
1-5
compasses
Compass
and Navigation Information sheets
|
Camping
Badge 5c
|
||
5:05
|
GAME:
Blindfold Orienteering
|
Blindfolds
for each cub
|
Green Star
1A
|
||
5:15
|
SPIRITUAL FELLOWSHIP
-Spiritual
Thought: ____________
|
Assignment
on assignment sheet
|
Learning
and Living the Gospel 2
|
||
5:20
|
Closing Ceremony
-Grand
Howl
-Closing
Prayer
-Badge
worksheets or other information
|
||||
5:30
|
SHARP: Go Home
|
Game: Helping Partners
Materials:
·
Inflated balloons.
Divide players into pairs and have each pair link arms. Give
each team an inflated balloon. On signal, they start batting the balloon
towards the finish line. They may not unlink arms during the race. If the
balloon falls to the ground, they must stop and pick it up before going on.
Game: The Snail
Materials:
·
Large playing area, large group of players, long
rope or skipping rope.
The group stands in a line, each person holding the rope in
one hand. Starting at one end, the group makes a large coil, like the shell of
a snail. After the coiling is complete, the group moves slowly together 15 or
20 feet in one direction and then uncoils.
Game: Anatomy
Description of Game:
Players are in a circle, with one player in the center. The
center player faces on player, points to (for example) his ear and says, “This is
my elbow!” The player being faced must immediately point to his elbow and say
“This is my ear!” If he responds correctly, he keeps his position and the
center player turns to someone else, points to her nose and says “This is my
foot!” and so on. Any person giving an incorrect answer becomes the center
player.
Once everyone has the idea, speed up the action by having 2
or 3 players in the center.
Categories of Game:
Campfire, Circle, Quiet, Sense/Skill Training
Space Required:
Meeting hall – space large enough for a circle.
Game: Blindfold Orienteering
Materials:
·
Blindfolds for each player
Purpose of Game:
To develop a sense of distance and direction. Players should
be given opportunity to check the distance covered by a normal walking pace.
Description of Game:
Line up the group on an open field with few obstructions – a
sports field is idea.
Each player faces an easily identifiable object (such as a
tree, a goal post or a leader) that is about 50 to 75 meters away.
Still facing the object, each player blindfolds himself.
When a player is touched by the leader, he starts walking in the direction of
the object, stopping at a preset distance from the object – say 20 paces. When
all have come to a stop, the leader calls, “Off Blindfolds!” so that the players
can see how well they have done.
VARIATION:
When a player comes to a point he believes is the preset distance from the
object, he removes his blindfold and walks to the object, counting out loud the
number of paces he has to take. The winner would be the one who is closest to
the preset number of paces.
Categories of this game:
Outdoor , Quiet, Sense/Skill training
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