Wednesday 20 November 2013

Cub Scout Den Meeting: November 20, 2013

    DATE: November 20, 2013    
Theme:    Our Natural World                                                      

TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity:  Astronomy Word Search
Word Search
Pencils

4:00
Opening Ceremony
     - Opening Prayer: _____________
     - Grand Howl
     -Attendance: ________________
Attendance Book
Stamp and Ink

4:05
GAME:  Meteorite Madness


4:15
BADGEWORK: Constellation Story



4:20
THEME ACTIVITY: Dying with Natural Fibers

Onion dye extracted from onion skins
T shirts
Naturalist #2
4:40
GAME:  Big Truck Relay


5:00
THEME ACTIVITY: Peromones


Naturalist #9
5:10
BADGE WORK:  Astronomy

Black Star 11A
Astronomer #1,#3
5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: __Jamie__________
Assignment: Tell how Heavenly Father answers your sincere prayers.

5:20
Closing Ceremony
     -Cub Promise (review line 2)
     -Closing Prayer
     -Badge worksheets or other information



5:30
Dismiss and Go Home






GATHERING ACTIVITY: 

Word Search


GAMES: Meteorite Madness

Materials:


        Medium sized rocks to serve as meteorites
        2 jump ropes


Set Up:


·         Gather the suggested items.
·         Take one jump rope and make it as lay it on the ground as big as you can in a circle to serve as the Earth's atmosphere.
·         Use the second jump rope to make a smaller circle inside the other first to serve as the actual Earth.
·         Guide the game.

How to Play:
·         Astronomy games such as this Meteorite Madness can help children learn the difference between the some of the confusing cosmic terminology. Players take turns using hand eye coordination to try to toss a 'meteor' (rock) to Earth to score the most points. When a player throws their meteor, ask them what they think they created; a meteor(which only goes through the Earth's atmosphere), meteorite( which lands on the Earth's surface) or meteoroid (which stays in space). If they get the answer wrong, their points for the throw get cut in half but if they get it right, they get awarded the full point value for their throw.

·         Meteoroids - Landing outside of the circles (in space) = 5 points
·         Meteors - Landing inside the outer circle (Earth's Atmosphere) = 10 points
·         Meteorites - Landing inside the smallest circle (Earth's Surface) = 20 points

·         Whatever player has the most points at the end of the game wins!

GAMES: Big Truck Relay

Materials:


        Pillows and stuffed animals
        Laundry Basket
        Stopwatch if desired


How to Play:
Have players move a pile of soft objects (like pillows and stuffed animals) from one spot in the room to another. To move, players must crawl on their hands and knees with the “load” piled on their backs. Assign each “truck” a laundry basket that the load must be dumped into. Any items that land of the floor don’t count–only the ones that make it into the basket!!

THEME ACTIVITY: Dying with Natural Fibers

Materials Needed:


q  Onion Skins – the more the better – water to cover
q  Aluminum Pot
q  T Shirts



Bring the water to a boil and let simmer for an 1 hour
Remove the onion skins from the pot (I suggest using a colander)
Soaking the dyestuff a few days before is an alternative or aid in extracting color from dyestuff
Evenly soak fibers in hot water before placing them in the dyebath (this helps achieve even color)
Place pre-wet fibers into the dyebath
Heat dyebath for 1 hour, using a spoon or stick to submerge fibers and free air bubbles
To achieve even color avoid crowding the dyepot
Let the fibers cool in the dyebath this will give brighter results
Most dye artist let the bath sit and cool overnight or even a few days, longer is stronger
Remove the fibers from dyebath, rinse with cold water until water runs clear
Hang to dry.

BADGEWORK: Astronomy


Show pictures of stars and constellations. Have the cubs identify constellations that they see using the chart below.



THEME ACTIVITY: Pheromones

Materials Needed:


q  YouTube video:  Honey Bees – Natural History – 1 (http://www.youtube.com/watch?v=x7cX2cjFunw&list=WLE97043FA9C2D013E)
q  YouTube video:  Animal Communication (http://www.youtube.com/watch?v=LsMbn3b1Bis&list=WLE97043FA9C2D013E)
q  Nature Works: Chemical Communication (http://www.nhptv.org/natureworks/nwep3d.htm)




Watch videos and discuss with cubs how animals communicate using scent using the pdf Nature Works document

BADGEWORK: Constellation Story

Materials Needed

- Orion

The Hunter

The ancient Greeks gave us a lot of great stories – many of them very different from each other. One might say that Orion was a great hunter who was banished to the sky for bragging on how many animals he could kill and the two bright stars which follow him represent his hunting dogs. Another says Orion fell in love with a goddess and was killed by an arrow when the goddess’ brother was tricked into shooting him. Still another says he was killed by a sting from Scorpio, the Scorpion. No matter which tale you may care to listen to, the fact remains that cultures all over the world have recognized this constellation for centuries on end and all see Orion as a human figure. But why would they notice this constellation more than any other? Maybe it’s the magic that’s just below those three stars!
If you live where the skies are dark, you’ll see another line of stars just below the trio. In myth, this represents Orion’s “sword”, but it’s a magic one. Take a close look and you’ll see a ghostly glow just about in the center of the sword. If you don’t spot it with your eyes alone, try using a pair of binoculars. It will look like a glowing cloud for a very good reason. It’s a cloud where stars are being born! This glowing gas cloud is called the Great Orion Nebula and the light you see now left on its journey to your eyes around 500 A.D. That’s about the time that King Arthur was around! Inside are hundreds of stars being born and their energy lights up the gas, just like a neon tube. While you won’t see the pretty colors with your eyes the way the camera does, you can still enjoy the magic and share what you’ve learned with your friends. All you need to do is just find three stars in a row…



Tuesday 12 November 2013

Cub Scout Den Meeting: November 13, 2013

    DATE: November 13, 2013    
Theme:    Our Natural World                                                      

TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity:  I Spy Poster


4:00
Opening Ceremony
     - Opening Prayer: _____________
     - Grand Howl
     -Attendance: ________________
Attendance Book
Stamp and Ink

4:05
GAME:  Bowl-a-rama


4:15
BADGEWORK: Stranger Danger


Blue Star A3
4:20
THEME ACTIVITY: Making and Using a Viewfinder

Cardboard
Rulers
Pencils
Good Scissors
WSEA B4
4:40
GAME:  Lego


5:00
THEME ACTIVITY: Art activity

Drawing supplies: pencils, erasers, paper
Water colors and brushes
Artist #4
5:10
BADGE WORK:  Telephone Numbers
Phone Book
Papers for recording emergency numbers
Blue Star A4
Family Safety #9
5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: __Peyton__________
Assignment: Share your favorite scripture and tell the pack why it is your favorite.

5:20
Closing Ceremony
     -Cub Promise (review line 2)
     -Closing Prayer
     -Badge worksheets or other information



5:30
Dismiss and Go Home






GATHERING ACTIVITY: 

Search the picture for the items on the list.

GAMES: Bowl-a-rama

Materials:


        6 Water bottles (1/3 filled with water)
        Rubber ball
        Silly shoes (Big shoes, boots, slippers etc)


How to Play:
·         Have the boys put on a pair of shoes and then take his turn rolling the ball. Lengthen the distance between the boy and the pins if shorter distances are too easy.

GAMES: Sky High Lego Challenge

Materials:


        Lego blocks


How to Play:
Give each child a small pile of LEGO bricks and have them sit in a circle on the floor. Put one brick in the middle. Going around the circle, each child adds one piece from their pile to the top of the growing tower.

How high can they build it before it topples over? The more the merrier for this one!

THEME ACTIVITY: Making and Using a Viewfinder

Materials Needed:


q  Cardboard
q  Scissors
q  Rulers
q  Pencils



Cut your cardboard to the same size as your drawing paper.
Rule lines diagonally across it, going from one corner all the way to the one opposite.
In the center (where the lines crossed), draw a rectangle measuring one inch by one and a quarter inches (1" x 1¼").
The one inch side should correspond with the shorter side of your cardboard, making the rectangle in the middle the same proportions as the whole cardboard rectangle.
Cut out the inner rectangle using a sharp blade to first penetrate the cardboard.
You now have a drawing tool known as a viewfinder.

How To Use A Viewfinder
Hold your viewfinder out in front of you, with your arm outstretched.
For an example subject, sight a chair within the center frame. If it helps, close or cover up one eye when you look through the hole.
Make sure the chair is touching at least 2 sides of the viewfinder rectangle.
This forms a border around the chair and enables you to see the negative space between the chair and the borders.
It might take some time but wait until you can see the negative space as a shape.
By keeping your arm outstretched and noting where the object is touching the border, you should see the same view each time you look through it.
Have you ever seen artists using their fingers to form a square? Their arms are outstretched and they look like they are framing the view before them. They are actually using their fingers as a border and they are visualizing what they want to draw.
Looking at a whole landscape can be daunting so the artist selects one area to concentrate on and a viewfinder does this same job for you.
The small glass square on a camera is also known as a viewfinder. It would be great if you could use your camera to do this exercise but it's a bit difficult because you won't have a hand to draw with! A light piece of cardboard is easily held in one hand while you draw with the other.
Now you know how to make a viewfinder, you can experiment with numerous subjects to familiarize yourself with negative spaces.

BADGEWORK: Safety Rules


Discuss safety rules to follow when you are home alone and a stranger comes to your house or calls on the telephone.

THEME ACTIVITY: Painting and Drawing

Materials Needed:


q  Subjects for drawing such as fruit, vases, mugs, plants etc.
q  Pencils and erasers
q  Drawing paper
q  Water colors and brushes
q  Paper towel
q  Water containers



Arrange subjects on a table and have the boys use their view finder to decide which portion of the objects they wish to draw. Insist they take their time and come up with a good detailed drawing. If you have time, have them learn how to use water colors and paint their drawings.

BADGEWORK: Telephone Techniques

Materials Needed
-Paper for emergency numbers to be written
-Pencils

Show how to use a telephone, a public telephone, and a telephone book. Show you know your own home telephone number and can find emergency numbers in a telephone book.



Wednesday 6 November 2013

Badge worksheet for November

Badge-work for November
Please read through the following badge work and try to make a point of completing these requirements in the month of November. Have your parents initial and date each requirement as you complete it and be sure to bring this sheet back to Cubs so we can track your progress!
COMPUTER BADGE:
_________________ 2. Explain how to care for a computer and disks.


FAMILY SAFETY BADGE: 
_________________  2. Show how to test and care for a smoke alarm.
_________________  5. Show how to lock and secure all windows, doors and other entry ways into your home.
_________________  7. Help reduce the risk of falls in the home by checking that halls, stairs and walkways are clear of objects.

CLIMATE CHANGE CREST (Recycling badge #4):
_________________ Save electricity this month by:
q  I turn the lights off when they are not being used
q  I turn off equipment, like the computer, when it is not being used

q  I encourage my family to turn of the appliances and equipement when they are not in use.

Cub Scout Pack Meeting: November 6, 2013

DATE: November 6, 2013
Theme:    Cooperation                                                                   Objective: _______________________________
                                                                                                                                     _______________________________
Attendance Assignment: _________________                               Spiritual Thought Assignment: ___________________
TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
PACK MEETING ADGENDA
5:00
Display  
Show projects from previous weeks

5:05
GAMES:

BUSINESS:
-Badge worksheets
-Date for Investiture


Brief Outline of Business
Upcoming dates to mark on calendar.

5:15
RECOGNITION:
     - This month’s theme – Rock Hounds
     - Certificates
Assignment Sheets
Certificates
Geodes

5:25
SPIRITUAL THOUGHT:


5:27
WRAPUP PACK MEETING:
-Handout detailed calendars for upcoming month
-Badge worksheets for at home work
-Pertinent information to upcoming activities
CLEAN UP & SEND EVERYONE HOME
Calendars
Badge worksheets


3:45
Gathering Activity: I Spy
     -
Rockhound Poster
List of I Spy Items

4:00
Opening Ceremony
     -Opening Prayer: _____________
     -Attendance: ________________
     -Welcome/Introduction
Attendance Sheet


4:05
GAME: Camouflage


4:15
BADGEWORK: Animals in Winter

Books to  read and discuss
Naturalist #5 p. 47
4:25
THEME ACTIVITY: Camouflage

You Tube videos
Naturalist #4 p. 47
4:45
GAME:


4:55
Set up for Pack Meeting
Hand out assignments for Pack Meeting





Gathering Activity: I Spy

Materials:
·         Rockhound Poster
·         List of hidden items
Give each boy a list and see who can find everything the fastest

Game: Camouflage

To set up the game for playing the first time- ask what predator and prey mean. Have your children pick a local predator (for example a fox), then pick something it would eat for dinner (rabbit). What does the prey do to get away from a predator? They usually run and hide or simply stop and freeze.
 To play the game-     
·         Tell the children you are going to randomly yell out “camouflage”
·          Yell ”CAMOUFLAGE,”  then count to five, the children have five seconds to camouflage in with their environment or freeze.
·         Open your eyes on five. Anyone you see moving is dinner.
·         Anyone not moving is camouflaged and you do not see them- even if they are standing right in front of you. So, as long as they are not moving they are not seen. Call out anyone you see moving and tell everyone else good job and come on out.  

Game: Predator/Prey

1. Find an area with big trees, downed logs, brush, or tall grass.  Avoid water, thorns, and poison ivy.
2. Pick someone to be IT.  IT must choose a location to stand for the duration of the game.  IT can lunge and pivot in their spot but they cannot walk away in any direction.
3. Everyone else (players) start with a finger touching IT’s arms.
4. Round One (20 second round)- IT closes their eyes and counts loudly to 20.  Players run and find a hiding spot among the surroundings.  Players can run as far as they can in 20 seconds as long as they can still hear IT counting.  At 20 seconds, IT opens their eyes and immediately searches for players (remember IT cannot move from their spot).  Players are out if IT visually spots them or their clothing.  Spotted players are out for the duration of the game and must wait off to the side.  When IT cannot find any other players move to round two.
5. Round 2 (15 second round)- IT closes their eyes and counts loudly to 15 seconds.  Players still in the game must move closer to IT and find a new hiding spot.  After 15 seconds, IT opens their eyes and searches for players in the same manner as round one.  When IT cannot find any more players move to round three.
6. Round 3 (10 second round)- round 3 is played exactly the same as round two.  Remaining players have 10 seconds to move closer to IT.  When IT cannot find any more players move to round four.
7. Round 4 (Ready Set Go round)- IT yells “Ready Set Go!”  Any players still hiding race to tag IT.  The first person to tag IT is the winner.

How to win: Be the last person hiding when all other players are out OR be the first person to tag IT in the Ready Set Go round.
Additional Rules: Players MUST move closer to IT at the start of each new round.  If players do not move or do not move closer, they are out.
Players who are out cannot tell IT where to look for other players (that’s cheating!)
IT may get people out by identifying their clothing- “Red sleeve and jeans behind the tree” is a legitimate way to get someone out even if IT does not know the person’s name.  In fact, identifying clothing is encouraged so that IT is not just calling out players’ names to lure them out of hiding.
Hints for IT: Be patient.  Impatient players will peek out of their hiding spots to see how the round is progressing.
Hints for Players: Don’t hide behind the closest tree during round one- you will have nowhere to move closer in the next rounds. Conversely, don’t hide behind the furthest tree either- you will never make it back in time for the Ready Set Go round. Be patient.  IT will see you if you peek out from behind your hiding spot.

THEME ACTIVITY: Camouflage Animals

Camouflage
Watch the Camouflage YouTube video 


Study camouflage pictures and identify hidden animals
Watch 2 camouflage videos: Leopard Camouflage, Ultimate Camouflage


Discuss the different ways that animals camouflage from danger?

Badgework: Animals in Winter

Materials Needed for Each Boy:
·         Animals in winter Book
Read the book to the cubs and then discuss how at least 3 different animals survive in the Canadian winter.