Tuesday 26 February 2013

February 27, 2013


  
Theme:    Transportation                                                             

TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity:  SPUD
 Soft ball

4:00
Opening Ceremony
     - Opening Prayer: _____________
     - Grand Howl
     -Attendance: ________________
Attendance Book
Stamp and Ink

4:05
GAME:  Wolf’s Dinner Time


4:15
BADGEWORK: Locating the North Star
Use the wall tile model from January to help the boys learn how to locate the north star.
Astronomer #1
4:20
THEME ACTIVITY: Computer Circuits  (Cub Book p. 142)

Plan circuit boards – do a diagram
Pound nails in according to the plan
Paper and pencils
Nails, plywood, wire, electricians tape, D batteries, flashlight bulbs
Tawny Star 4A
4:40
GAME:  Coins in a Bucket
Ice cream pail
1 quarter
12 pennies

5:00
THEME ACTIVITY: Computer Circuits
Help boys as needed as they wrap their wire around nails and secure the light bulb and battery in the proper places.

Tawny Star 4A
5:10
BADGE WORK:  Tell a story or legend related to one of the constellations regarding the night sky.

Astronomer #3
5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: ____________
Assignment:

5:20
Closing Ceremony
     -Cub Promise (review line 2)
     -Closing Prayer
     -Badge worksheets or other information



5:30
Dismiss and Go Home





GATHERING ACTIVITY:  Game: SPUD

See Rules from the February Day Camp Agenda

GAMES: Wolf’s Dinner Time

Materials:

        Outdoor play area or large indoor area

How to Play:
·         One player becomes the wolf and he/she will stand with his/her back turned to the others about 15 feet from the others. The others call out, "Whats the time Mr. Wolf" and the wolf turns to face the others and shouts out a time. Eg: 9 o'clock. The others would then take 9 steps toward the wolf. The group will take the same amount of steps toward the wolf as the amount of hours in the wolfs time. eg, 4 o'clock = 4 steps, 6 o'clock = 6 steps etc. etc. The wolf will then turn his back to the group again for them to yell "whats the time...." (He looks at the group only when he shouts the time at the group").
·         When the group comes close to the wolf the next time the group yells "whats the time Mr. Wolf" the wolf will say 'Its DINNER TIME" and run after the group who are running back to the start line, and hopefully catch one of the group who will then be the wolf. It sounds noisy, but is an interesting game.


GAMES: Coins in a Bucket

Materials:

        Bucket
        Quarters
        Pennies
        Water

How to Play:
Step 1: Fill a bucket with water, and drop a quarter into it.
Step 2: Take a handful of pennies, and drop them into the bucket one by one. Try to drop each penny so that it lands right on top of the quarter.
Step 3: Keep track of how many tries it takes to "capture" the quarter. If you're playing against a friend, take turns, and the one who captures the quarter first wins.


THEME ACTIVITY: Computer Circuits

Materials Needed:

q  24 clean finishing nails per boy
q  1 12x12 board per boy
q  3.5 feet of light wire per boy
q  Electricians tape
q  One D size battery per boy
q  1 flashlight bulb per boy


Follow the instructions from page 142 of the Cub Book to build a circuit board. Encourage boys to do both ‘AND’ as well as ‘OR’ condition circuits.


BADGEWORK: Constellation Legends


Wednesday 20 February 2013

February Day Camp


DAY CAMP: February 20, 2013
Bring: Bikes and Helmets as well as your Cub Books
TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
10:00
Opening Ceremony
     - Opening Prayer: _____________
     - Grand Howl
     -Attendance: ________________
Attendance Book
Stamp and Ink

10:05
(10 min)
GAME: Hide and Seek
-          Set boundaries and let kids play


10:15
(15 min)
THEME ACTIVITY: Bird Feeders
-          Build Bird feeders

Optional: Have boys explain the purpose of a drill. (Carpenter Badge #4)
Allow boys to pre-drill their own holes for nails. (Carpenter Badge #5)
Bird Feeder kits
Drill (used by adult supervisor)
Hammers
Black Star #8 p.43
World Conservation #6 p.51
Tawny Star B2 p. 126
Carpenter Badge #3 p. 128
10:30
(10 min)
GAME: SPUD
-           
Soft ball – something that won’t hurt if it hits you

10:40
(30 min)
THEME ACTIVITY: Bird Feeders
-          Paint Bird Feeders

Paint, Brushes, Water
Table, Newspaper

11:10
GAME: Wolf’s dinner time


11:20
(10 min)
BADGEWORK: Put up a simple tent
Small Tent
Camping Badge #5a p.77
Canadian Camper #5a
11:30
(20 min)
THEME ACTIVITY: Building a Fire p. 92-95 in Cub Book
-Once the fire is built, boil a cup of water

Winter Cubbing #5d p.83
Canadian Camper #5b
Green Star #7A p.75
11:50
(10 min)
BADGEWORK: Basic Tool Safety


Carpenter Badge #1 p. 128
12:00
(30 min)
LUNCH: Hot Dogs, Chips and Smores
Cook a simple meal over an open fire

Camping #5b p.77
Cooking Badge #2 p.78
Cooking Badge #9 p.78
12:25
Lunch cleanup & Put out the Fire

Green Star #7A p.75
12:30
(10 min)
BADGEWORK: Install finished bird feeder
-          Fill with birdseed
Optional: Have the boys explain the purpose of a set of screwdrivers. (Carpenter Badge #4)
Allow boys to secure with screws and a screwdriver the bird feeder in the current location. (Carpenter Badge #5)
Birdseed for each boy in ‘Day camp box’
Tracking Sheets
Screwdriver and Screws
Black Star B2 p.44
12:40
(10 min)
BADGEWORK: Tool Care

Basic Tools
Carpenter Badge #2 p.128
12:50
(15 min)
GAME: 20 Questions



1:05
(20 min)
THEME ACTIVITY: Bike Ride & Trail mix
Upon returning explain how riding your bike for 10 minutes is good for the environment.
Bicycles and Helmets
Hand out trail mix
Cyclist #8 p.161
1:25
(10 min)
GAME: Coins in a Bucket
NOTE: If the bike ride takes longer eliminate this game from the agenda.
Quarter
Pennies
Bucket of water

1:35
(20 min)
THEME ACTIVITY: What to do if Lost
p. 90-91 in Cub Book
Materials needed to build a survival shelter
Cub Books
Trailcraft Badge #2 p.81
Green Star 5A p.75
Hiking Badge #4 p.80
1:55
(5 min)
BADGEWORK: Take down tent.

Camping Badge #5a p.77
Canadian Camper #5a
2:00
Thank boys for coming
Make sure they have their DAY CAMP BOX of treasures
Dismiss and Go Home
Reminders if needed





GAME:  Hide and Seek

Instructions:
        Use whatever is available to you in your cultural hall. Ensure that you keep things safe. If time permits before the meeting begins allow the Cubs to try out sections of the obstacle course.

 GAMES: Spud

Materials:

        Soft Ball
        Outdoor playing area

How to Play:
-          This outdoor game is a lot of fun. Every player gets a number and crowds around the person who is “it” for that round. “It” then tosses the ball straight up and the other players run away. As the ball reaches the top of its toss, “it” calls out the number of one of the other players and then runs away also. The player whose number was called must run back and catch the ball (or chase after it if it is bouncing around). Once that person has the ball, they yell, “Spud!” Then everyone else must freeze. The person with the ball must try to hit one of the players with the ball. If they do, that new person gets a letter (first S, then P, then U, then D) and is now “it.” If they miss, the person who threw the ball is “it” for the next round.

GAMES: Wolf’s Dinner Time

Materials:

        Outdoor play area

How to Play:
·         One player becomes the wolf and he/she will stand with his/her back turned to the others about 15 feet from the others. The others call out, "Whats the time Mr. Wolf" and the wolf turns to face the others and shouts out a time. Eg: 9 o'clock. The others would then take 9 steps toward the wolf. The group will take the same amount of steps toward the wolf as the amount of hours in the wolfs time. eg, 4 o'clock = 4 steps, 6 o'clock = 6 steps etc. etc. The wolf will then turn his back to the group again for them to yell "whats the time...." (He looks at the group only when he shouts the time at the group").
·         When the group comes close to the wolf the next time the group yells "whats the time Mr. Wolf" the wolf will say 'Its DINNER TIME" and run after the group who are running back to the start line, and hopefully catch one of the group who will then be the wolf. It sounds noisy, but is an interesting game.


GAMES: Animal 20 Questions


How to Play:
Choose one person to start. This person must think of an animal. To make the game easier, he or she can classify what he is thinking about by saying land, water, or air. Have other players ask questions about the object that can be answered yes or no. The person who has the object in mind should answer the question with a simple yes or no. After hearing the answer, the questioner is allowed to guess the object. The players are allowed to ask a total of 20 questions. If the guess is correct, the winning questioner now thinks of a new object. If the answer is incorrect, another player is allowed to ask a yes or no question.




GAMES: Coins in a Bucket

Materials:

        Bucket
        Quarters
        Pennies
        Water

How to Play:
Step 1: Fill a bucket with water, and drop a quarter into it.
Step 2: Take a handful of pennies, and drop them into the bucket one by one. Try to drop each penny so that it lands right on top of the quarter.
Step 3: Keep track of how many tries it takes to "capture" the quarter. If you're playing against a friend, take turns, and the one who captures the quarter first wins.


THEME ACTIVITY: Bird Feeders Part 1 and 2

Materials Needed:

q  Bird feeder making kits
q  Nails
q  Hammers
q  Drill
q  Someone to instruct for optional material.



Assist boys in building their birdfeeders. Set aside when constructed.

Materials Needed:

q  Constructed birdfeeders
q  Paint in a variety of colors
q  Paint brushes
q  Cleaning supplies
q  Water
q  Newspaper


Assist boys in painting their bird feeders. Set aside to dry.

THEME ACTIVITY: Build a Fire

Materials Needed:

q  Cub Book Resource p. 92-95
q  Firewood
q  Fire pit
q  Matches
q  Kindling


·         Teach the boys the various ways to lay wood for starting a fire. Have them start the camp fire they will use to cook their lunch on.
·         Once the fire is going, use a pot to boil a cup of water over the fire.

THEME ACTIVITY: Bike Ride and Trail Mix

Materials Needed:

q  Bikes
q  Helmets
q  Rough map of area
q  Mark a route to take on the bike ride


·         Help the boys map a route to take to ride to the graveyard and back.
·         Reaffirm safety rules for riding bicycles on the road, the need to constantly check for traffic and other hazards.

THEME ACTIVITY: What to do if lost

Materials Needed:

q  Cub Book Resource p. 90-91
q  Worksheets if desired (you have to put one together)
q  Tarp
q  Twine
q  Knife or scissors


·         Cover all the points of what to do if lost
·         Build a survival shelter with the boys using a tarp and twine.


BADGEWORK: Put up a Simple Tent

Materials:

        Small tent
Ensure that the boys are able to assemble the tent on their own. If time permits talk about the assets of having a tent to sleep in.

BADGEWORK: Basic Tool Safety

Materials:

        Assorted basic tools
Instruct the boys in how to handle and use basic tools in a safe manner. Ensure that they know the material by asking them to explain or answer questions.
ONCE YOU ARE DONE WITH THE FIRE: instruct the boys how to properly put out a fire and then extinguish your fire.

BADGEWORK: Install Finished Birdfeeder

Materials:

        Screwdriver set
        Screws for mounting
        Birdfeed
Explain the purpose for a screwdriver set. Allow each of the boys to work at installing the bird feeder using the screwdriver and screws. Encourage them to take their birdfeeders home and to install them somewhere in their yard where they can watch the birds.

BADGEWORK: Tool Care

Materials:

        Tools
Instruct the boys how to properly take care of the tools they have used this morning. Explain the need for putting them away so they are easy to find next time they are needed and to prevent injury to others.

BADGEWORK: Tool Care

Materials:

        Bag for the tent
Help the boys take down the tent as well as the emergency shelter just built.

LUNCH

Materials:

        Hot dogs
        Hot dog buns
        Condiments
        Potato chips
        Vegetables
        Potato salad
        Chocolate
        Graham crackers
        Marshmallows
        Weiner roasting sticks
        Something to drink
        Paper plates, cups and utensils
        Napkins

Instruct the boys is needed on how to cook their hot dog: knowing where to place it in the fire, how to tell when it is finished etc. Once the meal is done, teach the boys how to make smore’s using chocolate, marshmallows and graham crackers.