Tuesday 27 November 2012

Cub Scout Den Meeting: November 28, 2012


DATE: November 28, 2012

Theme:    Knights of Olde                                                             Objective: ___________________
Attendance Assignment: _________________                               Spiritual Thought Assignment: ____
TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity: FEATHER IN ORBIT


4:00
Opening Ceremony
     - Opening Prayer: _____________
     - Grand Howl
     -Attendance: ________________
Attendance Book
Stamp and Ink

4:05
GAME: Boys Choice
Allow 2 boys to choose a game to play for 5 minutes and lead the group in playing it. (2 games)

Team Player Badge #4
Red Star A4
4:15
BADGEWORK: Good Sportsmanship

Allow each boy to explain why good sportsmanship is important.
Red Star A4
4:20
THEME ACTIVITY: BUILD A KINGDOM
Create a small scale version or model of a castle and the surrounding kingdom.
-          Focus on the castle and buildings
12 x 12 foam board
Paint
Glue/Tape
Tiny Popsicle sticks & rocks
Scissors
Craft foam for windows and trim
Models of buildings – cut out
Handicraft #3
4:40
GAME: DRAGON RACES
Spend this time making the dragons. Race if you have time.

Wooden  Clothespins
Wooden toothpicks or kebab sticks
Spool of thread
Tape
Markers
Glue
Team Player Badge #3
5:00
THEME ACTIVITY: BUILD A KINGDOM
Create a small scale version or model of a castle and the surrounding kingdom.
-          Focus on the surrounding area including forest, village roads and houses etc.
Modeling clay for horses, wagons, people moss for grass
Twigs and sticks for trees
Handicraft #3
5:10
BADGE WORK:  Use this time to finish up any part of the activity you would like to spend more time on.


5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: ____________
Assignment:

5:20
Closing Ceremony
     -Cub Promise (review line 2)
     -Closing Prayer
     -Badge worksheets or other information



5:30
Dismiss and Go Home



GATHERING ACTIVITY:  FEATHER IN ORBIT

Materials:
  •           Straws for each boy
  •           Craft feathers
  •           Rope

How to Play:
Make a circle on the floor with a rope. Have them work together to keep a feather in the air by blowing through their straws. See how long they can keep it up without stepping out of the circle. Vary the sizes of the circle.

 GAMES: DRAGON RACES

Materials:

  •          Clothes pins for each boy
  •          Dragon pictures
  •          string

How to Play:
The Dragon
Make your dragons out of clothespins. Use markers to draw the dragon, Decorate by gluing the dragon pictures to each side of the clothes pin or apply construction paper.  
The race -
·         Next, take a length of string or heavy thread. 
·         Fasten one end to the dragon and the other to a toothpick.
·         Draw a Start and a Finish on a big sheet of paper. 
·         At the word “Go” each player begins winding the dragon’s string around the toothpick. 
·         The first dragon to cross the finish line is the winner. 
·         NO PULLING – you must wind the string.




THEME ACTIVITY: BUILD A CASTLE AND KINGDOM MODEL

Materials Needed:
  • q  Cardstock building printouts – cut out ahead of time
  • q  Paint
  • q  Glue/tape
  • q  12x12 foam board
  • q  Tiny popsicle sticks
  • q  Scissors
  • q  Craft foam for windows / doors / flags etc
  • q  Pencils
  • q  Modeling clay for horses, wagons, people
  • q  Moss for grass
  • q  Twigs and sticks for trees

 Assist boys in building a kings kingdom complete with castle, village, moat, and forest. Add people and wagons etc.



http://www.skiptoncastle.co.uk/uploads/gatehousemodel.pdf


The beginning - The landscape

Adding buildings, rocks to river shore, and trees

Wednesday 21 November 2012

Cub Scout Den Meeting: November 21, 2012


DATE: November 21, 2012

Theme:    Knights of Olde                                                             Objective: _______________________________
                                                                                                                                     _______________________________
Attendance Assignment: _________________                               Spiritual Thought Assignment: ___________________
TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity: Robin and Little John
Wide flat board 6’ long

4:00
Opening Ceremony
     - Opening Prayer: _______
     - Grand Howl
     -Attendance: __________

Attendance Book
Stamp and Ink

4:05
GAME: TILTING

4” ring
String
Soft foam ‘spears’ or ‘lances’

4:15
BADGEWORK:



4:20
THEME ACTIVITY: Activity Review
-treasure map
-weather knowledge
-knights code of conduct
ALTERNATE THEME ACTIVITY:
Make a Shield
Handouts from previous activities that are not yet completed.


Poster board
Stencils of shield emblems
Markers, pencils, scissors, glue

4:40
GAME: Broomstick Twist




5:00
THEME ACTIVITY: People Tags and the Knights Code

Lesson outline
People Tag cards
Purple Star #6A
5:10
BADGE WORK: Tracking p. 120
Introduce trail signs
Sticks and or pebbles
Newsprint paper or sheet of plastic and black marker.

5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: _____
Assignment: Bear Your Testimony of Jesus Christ

5:20
Closing Ceremony
     -Cub Promise (review line 2)
     -Closing Prayer
     -Badge worksheets or other information


5:30
Dismiss and Go Home



GATHERING ACTIVITY: Robin and Little John

Materials:
        Wide flat board 6 or 8 feet long
How to Play:
Lay the board on the ground. The boys stand right shoulder to right shoulder, facing opposite directions and clasp right forearms. Keeping the left hand free and not using anything but their clasped right arms, the boys try to knock each other off the board and into the “stream.”

 GAMES: Tilting

Materials:
        4” diameter ring (can be cut from an ice cream lid or margarine lid - I used a small embroidery hook - it works great!)
        3’ of String
        3’ length of a soft foam stick or pipe covering for a ‘lance’
How to Play:
        Suspend a ring on a string so that the ring hangs about shoulder high for a Cub Scout. Each Cub Scout gets a turn as a knight jousting for a prize. Using a lance (foam stick), each knight runs at the target and tries to spear it.

GAME: Broomstick Twist

Materials:
        1 broomstick for every 2 boys
How to Play:
·         Two boys of similar height and weight grasp a broomstick held horizontally with both hands. Each tries to touch the end of the broomstick to the floor.

THEME ACTIVITY: REVIEW

Materials Needed:


q  Worksheets
q  Pencils
q  Binders
  
Ensure that past badge requirements have been met and all cubs are caught up in their badge work from the past month of activities.

KNIGHTS CODE OF HONOR REVIEW:
The first tournaments started out as mock battles—simple contests between knights. They slowly evolved into more elaborate, exciting, and expensive affairs. A mass of tents were set up on a level field outside of a town or castle. People came from all around to watch from the gaily decorated stands and pavilions. The knights hung up their shields outside the pavilions, adding to the color. When all was ready, a fanfare of trumpets marked the opening of the games. Then all the knights marched forward. (Have all Cub Scouts step forward)

In medieval times there rode through the forest, in what is now a corner of London, a powerful knight, clad in shining armor with lance and helmet and plumes. Like his rider, the Great War horse was protected by armored trappings. At the knight’s side rode his squire, a young knight in training, and behind him came his picked patrol of men-at-arms, strong and brave, a gallant band, alert and ready to help the poor and defend the weak.

Such were these knights of old who lived by a simple but majestic code. History and song are full of their deeds. These knights of high ideals made the first steps toward freedom. Their descendants were the law-abiding and industrious pioneers who laid the foundation of our nation.
 (Cub Scout knights now raise their swords and reads their Knight’s Code of Honor that they wrote the previous week. This could be written on a scroll to be unrolled and read.)

SONG:  Cub Quest (Tune: This Old Man)
Knights of old, stories tell,
Lived their code of honor well,
Help-ful-ness and loyalty was their call,
And to show respect to all.

Like the knights, Cubs today,
Pledge to live a helpful way,
To honor God and country is our quest,
And we try to do our best.


THEME ACTIVITY: MAKE A SHIELD

Materials Needed:


q  Posterboard
q  Markers
q  Background information
q  Stencil patterns of lions, bears, eagles etc.
q  Glue
q  Pencils



Encourage all pack members to prepare a shield with designs and color them in. Once the shields have been
colored, tape onto the walls for display.


  

THEME ACTIVITY: PEOPLE TAGS


Materials Needed:


q  Activity cards
q  Lesson outline



 Goal: To show how labels can influence our judgments about people, and to recognize the importance of getting to know people before making judgments about them.

Lesson Plan:


 Background
·         Labels are a useful way to organize information about people and events, but they all too often become substitutes for thought and experience. When labels are used as the sole source of information about other people, they limit our understanding and describe only one aspect of a person. "People Tags" is an activity that illustrates how misleading labels can be when applied to people.

 Activity
Divide cubs into groups of four. Give each group a set of 4 people cards and 8 object cards. Do not give out the fact cards yet. For smaller groups allow cubs to work individually.
Tell cubs to imagine they are doing holiday shopping for 4 relatives:
·         Uncle Frederick, a motorcycle rider
·         Aunt Mina, a librarian
·         Cousin Wei, a Navy recruit
·         Great-Aunt Keesha, a senior citizen

Ask cubs to choose a gift for each relative from the 8 object cards.
Then, after a few minutes, ask cubs:
·         Who gave Uncle Frederick the leather jacket? Cousin Wei the tattoo? Great-Aunt Keesha the rocking chair?
·         How did you decide who would get each gift?
·         How did labels like "motorcycle rider" and "senior citizen" influence your choices?
Pass out the fact cards and give cubs time to use this information in making their final gift choices.

Discussion
After cubs have finished deciding on gifts, ask the following questions:
·         What were the final gift choices you made, and why?
·         How did the new information change your gift choices?
·         What happens when we rely too much on labels?
·         If you had to choose a gift for someone you didn't know well, what could you do to make a good choice?
·         If someone new joined our class and we wanted to make that person feel welcome, what could we do?
·         Are there any other times when it would help to learn more about someone before making a judgment?

Click here for the People Tag Cards

SPIRITUAL THOUGHT: Cub Masters Moment

Whatever you are, be noble. Whatever you do, do well. Whatever you speak, speak like a knight. Spread happiness wherever you dwell.

 CLOSING CEREMONY: Cub Promise

Knights of old stood straight and tall as they pledged themselves to defend all things that were good and
to strive to always do right. Cub Scouts today stand straight and tall as they pledge themselves to do good,
taking the Cub Scout Promise as their code while they do what they should.
(Boys repeat the Cub Scout Promise.)

Review briefly the meaning of line 2 in the cub promise.

Saturday 10 November 2012

Cub Scout Den Meeting: November 14, 2012



Theme:    Knights of Olde                                                             Objective: _______________________________
                                                                                                                                     _______________________________
Attendance Assignment: _________________                               Spiritual Thought Assignment: ___________________
TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity: Toothpick Castle Game

Flat Toothpicks
Pop bottle

4:00
Opening Ceremony
     - Opening Prayer: ______
     - Cub Promise: Line 2
     -Attendance: __________

Attendance Book
Stamp and Ink

4:05
GAME: Kings, Knights and Dragons

Draw cards: Kings, Knights and Dragons

4:15
BADGEWORK: Take this time to mark badge work completed in the Cub Books of each Cub

Pencils
Past Activity outlines
Attendance Chart

4:20
THEME ACTIVITY: The Knights Code
Discuss a Knights code of conduct. Have the Cubs write a cubs code of conduct for the pack.
Scroll or shield stationery for code of conduct to be written on.
Lined paper for brainstorming
Pencils.
Song Sheets

4:40
GAME: Storm the Castle

Cardboard box
Tennis balls

5:00
THEME ACTIVITY: Castle Building
Encourage cubs to make a life size castle complete with drawbridge and towers.
Castle pictures for ideas
Scissors, Packing Tape, Glue, Paint
Cardboard boxes, Pencils, Markers, Rope, Cloth for flags etc.
 Handicraft #3
5:10
BADGE WORK: Tracking p. 120
Introduce trail signs
Sticks and or pebbles
Newsprint paper or sheet of plastic and black marker.

5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: _____
Assignment: Use a scripture to teach the value of citizenship in this free land.

5:20
Closing Ceremony
     -Grand Howl
     -Closing Prayer
     -Badge worksheets or other information


5:30
Go Home



GATHERING ACTIVITY: Toothpick Castle Game

Materials:
        Pop Bottle
        20 flat toothpicks per Cub
How to Play:
        Cubs take turns placing one toothpick at a time on the top of the mouth of the bottle.
        The Cub whose toothpick causes the “Castle” to fall gives the rest of his toothpicks to the Cub behind him.
        The Cub with the most toothpicks left, after several turns, is the King of the Castle

GAMES: Kings, Knights and Dragons

Materials:
Card Templates
        King cards, Dragon cards and Knight cards
How to Play:
        Shuffle the deck of cards. Draw a card do the associated actions based on the combination drawn.
        Knights slay dragons and bow to kings.
        Kings circle knights and jump out of the way of dragons.
        Dragons chase both kings and knights.
        As the cards are drawn the action is taken by the last card drawn. For example Player 1 – Dragon, Player 2 – King (this player will jump out of the way of the dragon – Player 1), Player 3 – Knight ( bows to king – player 2) etc.

GAME: Storm the Castle

Materials:
  •        Large cardboard box
  •        3 tennis balls

How to Play:
·         Divide the pack into two teams, each with a large cardboard box and three tennis balls. The box is the “Castle”, which must be defended from being hit by “catapult” balls. Divide the meeting hall in half, and place one box in the middle of each half. This placement will allow the Cubs to attack the other team’s box from all sides. The object is to kick the tennis balls at the box, with each hit scoring one point. Have the Cubs decide who will be attackers and who will be castle defenders. Teams can steal balls from the other team for attacking.
·         VARIATION FOR SMALL GROUPS: Use only one ‘castle’ and cut a 6” diameter hole in the side. Allow each boy the opportunity to both defend and attack the castle. The attacker that gets the most balls inside the castle wins.

THEME ACTIVITY: CODE OF CONDUCT

Materials Needed:
q  Knight stationery
q  Lined paper for brainstorming
q  Pencils
q  Song sheets
Teach the definition of a Code of conduct. Discuss why knights had one and what it was.
A code of conduct is a set of rules outlining the responsibilities of or proper practices for an individual, party or organization
Sing Song
Discuss why Cubs need a code of conduct.


Stationery for Completed Code of Conduct


THEME ACTIVITY: CASTLE BUILDING


·         Before the Cubs arrive, set out boxes of different sizes, construction paper, glue, scissors, markers, rulers, string, tacks, and other items useful for castle building.
·         If possible have books, or pictures of castles for the Cubs to look at.
·         The Cubs can construct their own castles, or one for the group.

BADGEWORK: Trail Signs - 5 minutes

Introduce signs one might use when marking their trail as they go through the woods. Use a sheet of plastic and a marker as a way to improvise in an indoor setting.