DATE: January 16, 2013
Theme: Mystery
and Magic
TIME
|
ACTIVITY
|
EQUIPMENT NEEDED
|
BADGE REQUIRMENTS MET
|
3:45
|
Gathering Activity:
Duck on a Rock
|
Tin cans or pop bottles
Balls or beanbags
|
|
4:00
|
Opening Ceremony
- Opening
Prayer: _____________
- Grand Howl
-Attendance:
________________
|
Attendance Book
Stamp and Ink
|
|
4:05
|
GAME: Dizzy
Izzy Tag
|
||
4:15
|
BADGEWORK: Hamper Rules
|
Red Star 9A
|
|
4:20
|
THEME ACTIVITY: Magic
Show
|
Invite a guest to show the
Pack a number of magic tricks
|
|
4:40
|
GAME: Red Light! Green Light!
|
||
5:00
|
THEME ACTIVITY: Learning
magic tricks
|
Entertainer Badge #7
|
|
5:10
|
BADGE WORK: How to Fold and/or Hang Clothing
|
Red Star 9A
|
|
5:15
|
SPIRITUAL FELLOWSHIP
-Spiritual
Thought: ____________
|
Assignment:
|
|
5:20
|
Closing Ceremony
-Cub Promise
(review line 2)
-Closing Prayer
-Badge
worksheets or other information
|
||
5:30
|
Dismiss and Go Home
|
GATHERING ACTIVITY: Duck on a Rock
Materials:
•
3 Tin Cans or Pop Bottles
•
Bean Bags or tennis balls
How to Play:
Set up the cans/bottles on a board
spanning the backs of two chairs or on a table. You can make it even more
interesting by placing the bottles not only on top of the table, but under and
beside it. Allow each cub 3 balls and a turn to try to knock the bottles down
by hitting them. You may wish to shorten the throwing disctance or give them
more turns as skill dictates.
GAMES: DIZZY
IZZY TAG
How to Play:
"It" must point finger to
within six inches from ground and turn around three times before attempting to
tag another. The other players cannot run, but must hop away in effort to
prevent being tagged.
GAMES: Red Light! Green Light!
How to Play:
Leader at the center is the ‘Caller’.
He turns his back and calls either ‘Red Light’, which means that players must
stop moving, or ‘Green Light’, which means that players may move to the
opposite end.
Ass soon as a caller gives the
instruction ‘Red Light’, he turns around. Anyone that he sees moving, must
return to the starting line.
The first player to pass the ‘Caller’
becomes the new ‘caller’.
VARIATION: In an indoor setting consider having the boys roll, run
backwards, hop, skip, or march to move forward.
THEME ACTIVITY: Learning Magic Tricks
Ask a guest to visit Cubs and do a
magic show. Have him or her teach them two simple tricks.
BADGEWORK: Taking Care of Clothing
Materials Needed:
q
Laundry hamper rules worksheet
q
Clothing Items to practice folding
q
Hangers to practice hanging shirts
Prepare to discuss how to take care
of laundry before it is done and after it is clean. Teach Cubs how to fold
clothes, towels and socks
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