DAY CAMP: February
20, 2013
Bring:
Bikes and Helmets as well as your Cub Books
| 
TIME | 
ACTIVITY | 
EQUIPMENT NEEDED | 
BADGE REQUIRMENTS
  MET | 
| 
10:00 | 
Opening Ceremony 
     - Opening
  Prayer: _____________ 
     - Grand Howl 
     -Attendance:
  ________________ | 
Attendance Book 
Stamp and Ink |  | 
| 
10:05 
(10 min) | 
GAME: Hide and
  Seek 
-         
  Set boundaries and let kids play |  |  | 
| 
10:15 
(15 min) | 
THEME ACTIVITY:
  Bird Feeders 
-         
  Build Bird feeders 
Optional: Have
  boys explain the purpose of a drill. (Carpenter
  Badge #4) 
Allow boys to pre-drill their own holes for nails. (Carpenter Badge #5) | 
Bird Feeder kits 
Drill (used by adult
  supervisor) 
Hammers | 
Black Star #8 p.43 
World Conservation #6 p.51 
Tawny Star B2 p. 126 
Carpenter Badge #3 p. 128 | 
| 
10:30 
(10 min) | 
GAME: SPUD 
-         
    | 
Soft ball – something that
  won’t hurt if it hits you |  | 
| 
10:40 
(30 min) | 
THEME ACTIVITY:
  Bird Feeders 
-         
  Paint Bird Feeders | 
Paint, Brushes, Water 
Table, Newspaper |  | 
| 
11:10 | 
GAME: Wolf’s dinner
  time |  |  | 
| 
11:20 
(10 min) | 
BADGEWORK: Put
  up a simple tent | 
Small Tent | 
Camping Badge #5a p.77 
Canadian Camper #5a | 
| 
11:30 
(20 min) | 
THEME ACTIVITY:
  Building a Fire p. 92-95 in Cub Book 
-Once the fire is built, boil a cup of water |  | 
Winter Cubbing #5d p.83 
Canadian Camper #5b 
Green Star #7A p.75 | 
| 
11:50 
(10 min) | 
BADGEWORK:
  Basic Tool Safety |  | 
Carpenter Badge #1 p. 128 | 
| 
12:00 
(30 min) | 
LUNCH: Hot
  Dogs, Chips and Smores 
Cook a simple meal over an open fire |  | 
Camping #5b p.77 
Cooking Badge #2 p.78 
Cooking Badge #9 p.78 | 
| 
12:25 | 
Lunch cleanup &
  Put out the Fire |  | 
Green Star #7A p.75 | 
| 
12:30 
(10 min) | 
BADGEWORK:
  Install finished bird feeder  
-         
  Fill with birdseed 
Optional: Have
  the boys explain the purpose of a set of screwdrivers. (Carpenter Badge #4) 
Allow boys to secure with screws and a screwdriver the
  bird feeder in the current location. (Carpenter
  Badge #5) | 
Birdseed for each boy in ‘Day camp box’ 
Tracking Sheets 
Screwdriver and Screws | 
Black Star B2 p.44 | 
| 
12:40 
(10 min) | 
BADGEWORK: Tool
  Care | 
Basic Tools | 
Carpenter Badge #2 p.128 | 
| 
12:50 
(15 min) | 
GAME: 20 Questions |  |  | 
| 
1:05 
(20 min) | 
THEME ACTIVITY:
  Bike Ride & Trail mix 
Upon returning explain how riding your bike for 10 minutes
  is good for the environment. | 
Bicycles and Helmets 
Hand out trail mix | 
Cyclist #8 p.161 | 
| 
1:25 
(10 min) | 
GAME: Coins in
  a Bucket 
NOTE: If the
  bike ride takes longer eliminate this game from the agenda. | 
Quarter 
Pennies 
Bucket of water |  | 
| 
1:35 
(20 min) | 
THEME ACTIVITY:
  What to do if Lost  
p. 90-91 in Cub Book | 
Materials needed to build a survival shelter 
Cub Books  | 
Trailcraft Badge #2 p.81 
Green Star 5A p.75 
Hiking Badge #4 p.80 | 
| 
1:55 
(5 min) | 
BADGEWORK: Take
  down tent. |  | 
Camping Badge #5a p.77 
Canadian Camper #5a | 
| 
2:00 | 
Thank boys for coming 
Make sure
  they have their DAY CAMP BOX of treasures 
Dismiss and Go Home | 
Reminders if needed |  | 
GAME:  Hide and Seek
Instructions:
•       
Use whatever is available to you in your
cultural hall. Ensure that you keep things safe. If time permits before the
meeting begins allow the Cubs to try out sections of the obstacle course.
 GAMES: Spud 
Materials:
•       
Soft Ball
•       
Outdoor playing area
How to Play:
-         
This outdoor game is a lot of fun. Every player
gets a number and crowds around the person who is “it” for that round. “It”
then tosses the ball straight up and the other players run away. As the ball
reaches the top of its toss, “it” calls out the number of one of the other
players and then runs away also. The player whose number was called must run
back and catch the ball (or chase after it if it is bouncing around). Once that
person has the ball, they yell, “Spud!” Then everyone else must freeze. The
person with the ball must try to hit one of the players with the ball. If they
do, that new person gets a letter (first S, then P, then U, then D) and is now
“it.” If they miss, the person who threw the ball is “it” for the next round.
GAMES: Wolf’s Dinner Time 
Materials:
•       
Outdoor play area
How to Play:
·        
One player becomes the wolf and he/she will
stand with his/her back turned to the others about 15 feet from the others. The
others call out, "Whats the time Mr. Wolf" and the wolf turns to face
the others and shouts out a time. Eg: 9 o'clock. The others would then take 9
steps toward the wolf. The group will take the same amount of steps toward the
wolf as the amount of hours in the wolfs time. eg, 4 o'clock = 4 steps, 6
o'clock = 6 steps etc. etc. The wolf will then turn his back to the group again
for them to yell "whats the time...." (He looks at the group only
when he shouts the time at the group"). 
·        
When the group comes close to the wolf the next
time the group yells "whats the time Mr. Wolf" the wolf will say 'Its
DINNER TIME" and run after the group who are running back to the start
line, and hopefully catch one of the group who will then be the wolf. It sounds
noisy, but is an interesting game.
GAMES: Animal 20 Questions 
How to Play:
Choose one person to start. This person must think of an
animal. To make the game easier, he or she can classify what he is thinking
about by saying land, water, or air. Have other players ask questions about the
object that can be answered yes or no. The person who has the object in mind
should answer the question with a simple yes or no. After hearing the answer,
the questioner is allowed to guess the object. The players are allowed to ask a
total of 20 questions. If the guess is correct, the winning questioner now
thinks of a new object. If the answer is incorrect, another player is allowed
to ask a yes or no question.
GAMES: Coins in a Bucket 
Materials:
•       
Bucket 
•       
Quarters
•       
Pennies
•       
Water
How to Play:
Step 1: Fill a bucket with water, and drop a quarter into
it.
Step 2: Take a handful of pennies, and drop them into the
bucket one by one. Try to drop each penny so that it lands right on top of the
quarter.
Step 3: Keep track of how many tries it takes to
"capture" the quarter. If you're playing against a friend, take
turns, and the one who captures the quarter first wins.
THEME ACTIVITY: Bird Feeders Part 1 and 2
Materials Needed:
q 
Bird feeder making kits
q 
Nails
q 
Hammers
q 
Drill
q 
Someone to instruct for optional material.
Assist boys in building their birdfeeders. Set aside when
constructed.
Materials Needed:
q 
Constructed birdfeeders
q 
Paint in a variety of colors
q 
Paint brushes
q 
Cleaning supplies
q 
Water
q 
Newspaper
Assist boys in painting their bird feeders. Set aside to
dry.
THEME ACTIVITY: Build a Fire
Materials Needed:
q 
Cub Book Resource p. 92-95
q 
Firewood
q 
Fire pit
q 
Matches
q 
Kindling
·        
Teach the boys the various ways to lay wood for
starting a fire. Have them start the camp fire they will use to cook their
lunch on.
·        
Once the fire is going, use a pot to boil a cup
of water over the fire.
THEME ACTIVITY: Bike Ride and Trail Mix
Materials Needed:
q 
Bikes
q 
Helmets
q 
Rough map of area
q 
Mark a route to take on the bike ride
·        
Help the boys map a route to take to ride to the
graveyard and back.
·        
Reaffirm safety rules for riding bicycles on the
road, the need to constantly check for traffic and other hazards.
THEME ACTIVITY: What to do if lost
Materials Needed:
q 
Cub Book Resource p. 90-91
q 
Worksheets if desired (you have to put one
together)
q 
Tarp
q 
Twine
q 
Knife or scissors
·        
Cover all the points of what to do if lost
·        
Build a survival shelter with the boys using a
tarp and twine.
BADGEWORK: Put up a Simple Tent 
Materials:
•       
Small tent
Ensure that the boys are able to
assemble the tent on their own. If time permits talk about the assets of having
a tent to sleep in.
BADGEWORK: Basic Tool Safety
Materials:
•       
Assorted basic tools
Instruct the boys in how to
handle and use basic tools in a safe manner. Ensure that they know the material
by asking them to explain or answer questions.
ONCE YOU ARE DONE WITH THE FIRE: instruct
the boys how to properly put out a fire and then extinguish your fire.
BADGEWORK: Install Finished Birdfeeder 
Materials:
•       
Screwdriver set
•       
Screws for mounting
•       
Birdfeed 
Explain the purpose for a
screwdriver set. Allow each of the boys to work at installing the bird feeder
using the screwdriver and screws. Encourage them to take their birdfeeders home
and to install them somewhere in their yard where they can watch the birds.
BADGEWORK: Tool Care 
Materials:
•       
Tools
Instruct the boys how to
properly take care of the tools they have used this morning. Explain the need
for putting them away so they are easy to find next time they are needed and to
prevent injury to others.
BADGEWORK: Tool Care 
Materials:
•       
Bag for the tent
Help the boys take down the tent
as well as the emergency shelter just built.
LUNCH
Materials:
•       
Hot dogs
•       
Hot dog buns
•       
Condiments
•       
Potato chips
•       
Vegetables
•       
Potato salad
•       
Chocolate
•       
Graham crackers
•       
Marshmallows
•       
Weiner roasting sticks
•       
Something to drink
•       
Paper plates, cups and utensils
•       
Napkins
Instruct the boys is needed on
how to cook their hot dog: knowing where to place it in the fire, how to tell
when it is finished etc. Once the meal is done, teach the boys how to make
smore’s using chocolate, marshmallows and graham crackers.
 
No comments:
Post a Comment