Wednesday, 17 October 2012

Cub Scout Den Meeting: October 10, 2012

Theme:    Pirates of the High Seas    


TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity: Items from the Sea

Papers
Pencils
Sea Items
Cloth or towel

4:00
Opening Ceremony
     - Opening Prayer: ____
     - Cub Scout Motto
     -Attendance: ________

Attendance Book
Stamp and Ink

4:05
GAME: Dizzy Izzy



4:15
BADGEWORK: Story
“How I Became a Pirate” by Melinda Long and David Shannon

Storybook
Be prepared to help the boys pinpoint and discuss the main features of this story.
Reader Badge 1B
4:20
THEME ACTIVITY:
Pirate Belt Buckle
Craft supplies listed below
Scarf for each cub
Template for each cub

4:40
GAME: Grab It


4:50
THEME ACTIVITY: p. 119
Reading and Making a Map
(Continue at the next activity)
Road Map
Compass
Graph Paper
Pencils
Campsite labels: (tent, campfire, table, stream, bridge, lake, etc)

Green Star  8A
Green Star 5B
5:10
BADGE WORK: Knot Review p. 101
Reef Knot and Sheet Bend
Rope
Pencils
Green Star 2A
5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: ____________
Assignment: Share your favorite Book of Mormon story about faith in the Savior.
Learning and Living the Gospel 3a
5:20
Closing Ceremony
     -Grand Howl
     -Closing Prayer
     -Badge worksheets or other information


5:30
SHARP:  Go Home





GATHERING ACTIVITY: Items from the Sea

Materials:
• Large cloth
• Paper
• Pencils
• Items related to shipping, sailing, the sea (sea shells, ropes, coins, compass, knives, sand, water, bell, rocks, fish, bottle with message, etc.)
Preparation:
        Lay out articles on a table, tray, or floor. Cover with a cloth and pass out paper and pencils to Cubs.
How to Play:
        Cubs gather around the cloth. One person removes the cloth for 1 to 2 minutes, while the Cubs try to memorize as many items as they can. The cloth is then replaced and the Cubs write down as many items as they can remember.
        Give them two to five minutes to remember as many items as possible. Uncover the items and let the Cubs compare their lists with the actual items.

GAMES: Dizzy Izzy

All participants run in relay formation and attempt to rejoin their team as quickly as possible.
Materials:
        None
Preparation:
        Line up participants in relay formation.
How to Play:
        The first player in each line runs up to a designated position, places one finger on the floor, and runs around it seven times. He then runs back to tag the next player. Repeat until all players have a turn. Cubs should sit down when their team finishes.
        VARIATION for 2-4 boys: Have each boy line up at the starting line, run to a designated position, place one finger on the floor and run around it as many times as he can without falling over. The person that completes the most circles wins.

GAME: Grab It (A Hunting and Eluding Game)

Materials:
        Two colors of cloth strips (10 to 12 inches long by 3 to 4 inches wide).
        There should be enough for two teams, each with their own color.
How to Play:
        Two colors of cloth strips (10 to 12 inches long by 3 to 4 inches wide).
        There should be enough for two teams, each with their own color.
Variation:
        Play the game while wearing the Pirate belt buckle and eye-patch.

CRAFT: BELT BUCKLE AND EYE PATCH

Materials Needed:


          Cardboard (an old cereal box will be suitable)
          Construction paper (assorted colors)
          Scissors
          Craft knife
          Glue
          Pencil
          Colored markers or paints
          Lengths of scarf or cloth long enough to fit each Cub’s waist
          (Template supplied)


Construction:
1.       Carefully cut two belt buckle shapes, one from cardboard and the other from construction paper, using Figure 1 as a template.
2.       Glue the construction paper buckle to the cardboard buckle to give it color.
3.       Cut two vertical slits in the buckle approximately 3 inches apart. Refer to Figure 1.
4.       Use an old cloth or scarf as a belt. Thread the scarf or cloth through the slits of the buckle.
5.       Have fun decorating your Pirate Belt Buckle to your own personal tastes.

THEME ACTIVITY: Mapping (p. 119 Cub Book)

Introduce cubs to map symbols and teach them to read a basic road map. Have them draw a map of the lair or use campsite labels such as ‘tent’, ‘fire pit’, ‘latrine’, etc. placed around the room to add to their maps.
Materials:


          Graph Paper for each cub
          Pencils
          Compasses
          Campsite labels or actual items placed around the room
          Road Map
          Map Symbols handout from Oct 3rd Meeting.


Construction:
1.       Using the knowledge of orienteering choose a starting point and begin mapping the campsite OR Cub meeting place.



Cub Scout Pack Meeting: October 3, 2012

Theme:    Cooperation                    


TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity:
     -Exhibits on display


4:00
Opening Ceremony
     -Sing O Canada
     -Opening Prayer: _____________
     -Attendance: ________________
     -Welcome/Introduction
Attendance Sheet

4:05
GAMES:
Helping Partners

The Snail
BUSINESS:
-Special Activities
-Project Review
-Leadership Needs for October
-Date for Investiture
-Questions

Balloons


Long length of rope
Brief Outline of Business

4:15
RECOGNITION:
     -Photographs
     -Cub Bags and Introduce New Cubs
     -Parents Promise
     -Cub Scout Promise
Cub Bags
Assignment Sheets
Photographs

4:25
CUBMASTERS MINUTE: Cooperation


4:27
WRAPUP PACK MEETING:
-Handout detailed calendars for upcoming month
-Badge worksheets for at home work
-Scout popcorn sales sheets
-Pertinent information to upcoming activities
INVITE PARENTS TO STAY IF THEY WISH
Calendars
Badge worksheets
Popcorn sales information

4:30
GAME: Anatomy


4:40
THEME ACTIVITY:
Compass Reading and Navigation
1-5 compasses
Compass and Navigation Information sheets
Camping Badge 5c
5:05
GAME: Blindfold Orienteering
Blindfolds for each cub
Green Star 1A
5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: ____________
Assignment on assignment sheet
Learning and Living the Gospel 2
5:20
Closing Ceremony
     -Grand Howl
     -Closing Prayer
     -Badge worksheets or other information


5:30
SHARP:  Go Home





Game: Helping Partners

Materials:
·         Inflated balloons.
Divide players into pairs and have each pair link arms. Give each team an inflated balloon. On signal, they start batting the balloon towards the finish line. They may not unlink arms during the race. If the balloon falls to the ground, they must stop and pick it up before going on.

Game: The Snail

Materials:
·         Large playing area, large group of players, long rope or skipping rope.
The group stands in a line, each person holding the rope in one hand. Starting at one end, the group makes a large coil, like the shell of a snail. After the coiling is complete, the group moves slowly together 15 or 20 feet in one direction and then uncoils.

Game: Anatomy

Description of Game:
Players are in a circle, with one player in the center. The center player faces on player, points to (for example) his ear and says, “This is my elbow!” The player being faced must immediately point to his elbow and say “This is my ear!” If he responds correctly, he keeps his position and the center player turns to someone else, points to her nose and says “This is my foot!” and so on. Any person giving an incorrect answer becomes the center player.
Once everyone has the idea, speed up the action by having 2 or 3 players in the center.
Categories of Game: Campfire, Circle, Quiet, Sense/Skill Training
Space Required: Meeting hall – space large enough for a circle.

Game: Blindfold Orienteering

Materials:
·         Blindfolds for each player
Purpose of Game:
To develop a sense of distance and direction. Players should be given opportunity to check the distance covered by a normal walking pace.
Description of Game:
Line up the group on an open field with few obstructions – a sports field is idea.
Each player faces an easily identifiable object (such as a tree, a goal post or a leader) that is about 50 to 75 meters away.
Still facing the object, each player blindfolds himself. When a player is touched by the leader, he starts walking in the direction of the object, stopping at a preset distance from the object – say 20 paces. When all have come to a stop, the leader calls, “Off Blindfolds!” so that the players can see how well they have done.
VARIATION: When a player comes to a point he believes is the preset distance from the object, he removes his blindfold and walks to the object, counting out loud the number of paces he has to take. The winner would be the one who is closest to the preset number of paces.
Categories of this game: Outdoor , Quiet, Sense/Skill training


Cub Scout Den Meeting: September 26, 2012

Theme:    Pirates of the High Seas    


TIME
ACTIVITY
EQUIPMENT NEEDED
BADGE REQUIRMENTS MET
3:45
Gathering Activity: Sharks



4:00
Opening Ceremony
     -Cub Scout Motto
     -Opening Prayer: ___
     -Attendance: _______



4:05
GAME: Clear the Deck



4:15
BADGEWORK: Name and point out 6 parts of a watercraft

Boat Worksheet
Watercraft badge 2
4:20
THEME ACTIVITY:
Knot Skill Session 

Lengths of rope for each boy
Green Star 2 (reef and sheet bend)
4:40
GAME: Knots Relay
Stopwatch
Lengths of rope for each boy


4:50
THEME ACTIVITY:
Pennant Flag
Felt
Scissors
Hot Glue and glue gun
Pencils
Paper
Wolf template
Tawny Star 2, Handicraft Badge 5
5:10
BADGE WORK:
Pirate Story
Story to Read
Reader Badge 1C
One Cub: _____________
5:15
SPIRITUAL FELLOWSHIP
     -Spiritual Thought: ____________
Assignment: Share your feelings about how prayer protects us and helps us to stay close to Heavenly Father
Learning and Living the Gospel 2
5:20
Closing Ceremony
     -Cub Law/Promise
     -Closing Prayer
     -Badge worksheets or other information


5:30
SHARP:  Go Home



Activity Details:

GATHERING ACTIVITY: Sharks

How to Play:
        Two players join hands to become the “Shark”. The “Shark” catches “Fish” when both players holding hands touch an individual player at the same time. Those who are caught become part of the Shark. The last two players caught become the Shark for the new game.

GAMES: Clear the Deck

Participants act out commands given by another. A variation on “Simon Says”.
Directions:
Give names (relating to sections of a ship; see the list below) to areas of a room or field. Start out slowly—four positions, a few commands and increase difficulty level gradually.


Bow ...................................Front of ship
Stern .................................Rear of ship
Starboard .........................Right side of ship
Port ...................................Left side of ship
Admiral on Deck ..............Stand at alert
In the Galley .....................Centre of ship
Flag Going Up ..................Stand at alert, Saluting
Boom Coming Over .........Lie flat on floor


How to Play:
        Leader calls out the positions or commands and the Cubs run to that area or act out the command. The last Cub to react to the instruction rolls up sleeve, pant leg, etc…no one is ever out.

GAME: Knots Relay

This game will help reinforce knowledge of knots. The object of the game is to improve the time and speed in which the drill is completed. Do the drill at least twice and if time permits do it a third time.
Materials:
          One length of rope per participant.
          One timer or stopwatch.
Preparation:
          Give each Cub one piece of rope.
          Have the group line up in relay formation.
How to Play:
          The first team member runs to a designated position and lays his/her rope on the ground, then runs to the back of line, tagging the next team member.
          The second team member (after being tagged) runs to the designated position, and using a reef knot, attaches the ropes together. The ropes are then put back on the ground and the Cub runs back to tag the next person in line.
          Third and subsequent team members do the same thing.
When all Cubs have attached their ropes, the first participant runs again, and attaches the two ends of the rope together to form a circle. After the knot is completed, the Cub returns to the front of the line, and the team sits down. When all team members are sitting stop the stop watch.

THEME ACTIVITY: KNOT SKILL SESSION

Distribute instructions for the knots. Turn the time over to the knot tying resource person to teach the:
        Reef knot - The Reef Knot is used in all first aid work or for joining two pieces of string or cord of equal thickness. It is not recommended for joining rope.
        Sheet Bend - The Sheet Bend is the most important knot for joining two rope ends and is especially useful when the ropes are of unequal size. A permanent loop can be substituted for the right- hand portion of the knot.

CRAFT: Pirate/Cub Flag

As a group have the Cubs work together to make a Pennant Flag to decorate the lair for the month of October.
Materials:


          Wolf template
          Black Felt
          Hot Glue
          Glue Gun
          Pennant Fabric
          Alphabet letters
          Scissors
          Pencils


Construction:
1.       Using the Pirate templates, trace the shapes onto construction paper.
2.       Carefully cut out the shapes.
3.       Glue the Pirate shapes onto a piece of construction paper.
4.       When the glue dries, display the artwork as a lair flag.

STORY: A Pirate Story

Throughout the story there are certain phrases that have words or sounds associated with them. Assign two or three Cubs to each phrase; teach them the words or sounds they must say every time the phrase is spoken in the story. To make it an active story, have them stand up each time they say their part.

Old Sea Pirate................................ Ho! Ho! Ho! And a Bottle of Rum
Bosun............................................. Snore, Snore
Black Cloud................................... Blow Wind Blow
Sea Gulls........................................ Caw, Caw (Flapping arms)
Long John Silver........................... Aharrr Me Maties
Polly Parrot................................... Polly Wants a Cracker
Croaky Crocodile........................... Tic, Toc, Tic, Toc (While shaking head)
The Story
Once upon a time, there was an Old Sea Pirate and his Bosun, who sailed out on the ocean blue on their sturdy ship the Black Cloud. Far off in the distance he could hear the Sea Gulls cry.
The Old Sea Pirate and his Bosun dropped anchor and went fast asleep, first making sure all the hatches were secured on the Black Cloud.
Now creeping up the side of the ship, came Long John Silver and his parrot Polly, looking for the treasure of the Old Sea Pirate and his Bosun. Looking for Long John Silver was Croaky Crocodile, who had swallowed a clock. Just as Long John Silver and Polly Parrot discovered the treasure chest, Croaky Crocodile’s clock woke up the Old Sea Pirate and his Bosun, who thought it was the Sea Gulls landing on the deck of the Black Cloud.
Well, Long John Silver grabbed hold of Polly Parrot and turned to run. In his haste, he tripped overboard, much to the glee of Croaky Crocodile. The Old Sea Pirate and his Bosun chased after them, but the Black Cloud rolled in the waves, clearing the deck of the Sea Gulls, the Old Sea Pirate and his Bosun.
Now, from a very good source, I am told that the last anyone heard of all these characters was strange sounds in the night as the Sea Gulls flew overhead, followed by Long John Silver and Polly Parrot, chased by the Old Sea Pirate and his Bosun, all frantically swimming away from Croaky Crocodile with his ticking clock. While to this day, the Black Cloud is anchored far out at sea with its treasure chest still aboard


WORKSHEET: Anatomy of a Boat